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1. Gallente SI set known issues. - in Outposts [original thread]
Yeah, I was surprised the turret on that small socket wasn't fixed last patch, but I figured it was cuz y'all were busy getting us a Caldari socket set ready.
- by Soraya Xel - at 2013.10.23 14:26:00
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2. Sticky:Biomass Outpost Feedback - in Outposts [original thread]
Around G11, there's two larger wall pieces separated by a transition material of sorts of a darker color, that you can walk straight though, and even drop uplinks inside. Reds did it to us in a match tonight, though we were also able to walk throu...
- by Soraya Xel - at 2013.10.22 06:14:00
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3. Release source art files, allow cool things - in Outposts [original thread]
With the obvious caveat that everything contained therein remains copyright of CCP, and under some legal terms I'm sure the legal people can cook up, it'd be cool if we could get access to socket map files, textures, etc. People have done some ex...
- by Soraya Xel - at 2013.09.25 17:23:00
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4. [Feedback] Surprise Road Blocks (Gellente sockets) - in Outposts [original thread]
CCP LogicLoop wrote: ChromeBreaker wrote: CCP LogicLoop wrote: Sounds like an LOD issue. Do you happen to know if it was on any specific socket or just all of them? My experiance was with the smaller sockets... not on a singular map....
- by Soraya Xel - at 2013.09.06 13:46:00
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5. Gallente SI set known issues. - in Outposts [original thread]
LOD road bumpers just murdered my LAV before they rendered. :(
- by Soraya Xel - at 2013.09.06 05:19:00
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6. Gallente SI set known issues. - in Outposts [original thread]
Long as I still have that B-E-A-utiful overlook over that whole road. =)
- by Soraya Xel - at 2013.09.06 02:35:00
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7. [Feedback] Surprise Road Blocks (Gellente sockets) - in Outposts [original thread]
The main Research Outpost definitely has those little blocks on each of the main gates.
- by Soraya Xel - at 2013.09.06 02:24:00
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8. Gallente SI set known issues. - in Outposts [original thread]
CCP LogicLoop wrote: Research Facility (Large Socket) -Top of both sets of stairs under the main research building is just a dead end. (Funny thing this. Artists forgot to put fake doors up there, we also intended to block those stairs of...
- by Soraya Xel - at 2013.09.06 02:22:00
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9. Hey Logic Loop - in Outposts [original thread]
True Adamance wrote: Doyle Reese wrote: Soraya Xel wrote: CCP LogicLoop wrote: Well, we have the power core top that zaps you. But we havn't really considered it for "core" gameplay mechanics to be honest. When CCP gets around to th...
- by Soraya Xel - at 2013.09.05 20:14:00
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10. [Feedback] Surprise Road Blocks (Gellente sockets) - in Outposts [original thread]
I love their presence though, it gives players a refuge from cars to work with.
- by Soraya Xel - at 2013.09.05 20:08:00
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11. Sticky:Gallente Research Facility Feedback - in Outposts [original thread]
IgniteableAura wrote: I told him to follow the exit signs. Again very well thought out design. Really enjoy that scouts have access to shortcuts. I was particularly amazed how well the signs actually were useful to me as I was exploring the ...
- by Soraya Xel - at 2013.09.04 16:38:00
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12. Sticky:Communications Outpost Feedback - in Outposts [original thread]
I would love to see this retextured with the new Gallente style, if the map team ever gets bored.
- by Soraya Xel - at 2013.09.04 16:36:00
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13. Hey Logic Loop - in Outposts [original thread]
CCP LogicLoop wrote: Well, we have the power core top that zaps you. But we havn't really considered it for "core" gameplay mechanics to be honest. When CCP gets around to the Storm planet type, I'd love to see random lightning strikes that ...
- by Soraya Xel - at 2013.09.04 12:49:00
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14. Why is the map so big? - in Outposts [original thread]
So that different types of matches, including ones that move from place to place along the terrain can be added. Other match types might span larger distances in the future.
- by Soraya Xel - at 2013.08.27 04:33:00
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15. Socket Stuff - in Outposts [original thread]
CCP LogicLoop wrote: 2. I am not a 100 percent sure on the amount. But for every one of them loaded, even in its lowest LOD is taking up more memory. We typically done have more than 4 mediums I have seen, and of course 1 large. I have been tol...
- by Soraya Xel - at 2013.08.26 14:02:00
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16. Socket Stuff - in Outposts [original thread]
CCP LogicLoop, you forgot Ashland. AFAIK, it has 0 sockets. ;)
- by Soraya Xel - at 2013.08.23 14:16:00
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17. Blueprints of Outposts? - in Outposts [original thread]
If there was any way to get players access to those models, I think the players could do a lot for you, in terms of providing awesome maps. (Seriously, the number one reason EVE works as a game, is because data is in the hands of players to work ...
- by Soraya Xel - at 2013.08.16 21:31:00
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18. Blueprints of Outposts? - in Outposts [original thread]
I definitely want this. The challenge though may include the fact that LogicLoop says they have to divert a map designer from working on new maps to get us pictures of existing maps. Perhaps we would be better off convincing CCP to release the mo...
- by Soraya Xel - at 2013.08.08 20:44:00
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19. more interesting outpost locations - in Outposts [original thread]
Are derpships amphibious? ;)
- by Soraya Xel - at 2013.06.26 06:51:00
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20. Where's the Pyramid plugin in PC? - in Outposts [original thread]
CCP LogicLoop wrote: Draxus Prime wrote: can i have a pic? A pic of what? We got maps for all the large sockets. Why not the medium sockets?
- by Soraya Xel - at 2013.06.26 06:49:00
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